A worker operating within the abandoned industrial systems of Rome, maintained by autonomous AI long after humanity left Earth.
Designed for a parkour-focused traversal game, with gear and proportions optimized for movement and readability.
Real-time main game character created for Boars in Rome.
Focused on painterly realism and grounded sci-fi worker design.
All the texture maps are 2048x2048.
Beauty renders done in Marmoset Toolbag.
In-engine screenshots captured in Unreal Engine 5.
In-game footage