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Boars in Rome – Main Character (Real-Time)

A worker operating within the abandoned industrial systems of Rome, maintained by autonomous AI long after humanity left Earth.
Designed for a parkour-focused traversal game, with gear and proportions optimized for movement and readability.

Real-time main game character created for Boars in Rome.
Focused on painterly realism and grounded sci-fi worker design.
All the texture maps are 2048x2048.

Beauty renders done in Marmoset Toolbag.
In-engine screenshots captured in Unreal Engine 5.

Face close-up

Face close-up

3/4

3/4

Full body

Full body

Gauntlet prop

Gauntlet prop

Sculpt

Sculpt

Material maps

Material maps

Wireframe after retopology (48,535 faces)

Wireframe after retopology (48,535 faces)

Subdivided wireframe for rendering

Subdivided wireframe for rendering

UV sets

UV sets

In-game footage

In-game slide animation

In-game slide animation

In-game character + environment

In-game character + environment